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Post by Jack Hyter on Jun 30, 2007 16:37:49 GMT
There is you, the seargent, Jack Hyter and your security controller. "This is red, over" "Where are you?!" You ask "We're on the helicopter, with *hiss* other teams. We left because *hiss* had been ambushed and lost three men. We thought you where dead and the helicopter was *hiss* fuel. The pilot said the weather will delay the other helic-" Static suddenly dominates the channel. Thunder cracks again. Jack, who is covering the hatch fires a short burst. "Johhny, I hope we're not going to be too long here, my special magazine doesn't carry an infinate supply!" The seargent pulls out three more specal mags, one for the pistol, one for the submachine gun and the other for the rifle series. "Here, we got a bit." Thunder breaks again. Undead attempting to climb the ladder. The hail suddenly breaks and is replaced by snow fall.
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Post by Johnny Carcer-Spectro on Jun 30, 2007 23:31:16 GMT
( I imagine the people who were in my group are here as well, the ones who explored the lower levels with me)
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Post by Jack Hyter on Jun 30, 2007 23:53:54 GMT
No, it's just you four. Tollton ran off upstairs, you haven't seen from him. The rest died from major shrapnel wounds in the grenade. You:...
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Post by Johnny Carcer-Spectro on Jul 1, 2007 9:03:59 GMT
i stand on the large piece of glass which acts as a window between the observation room and the helipad(/sky, I suppose...). I stare down into the dimly lit room below I do this for a while. I begin to tap my gun against my side (tap, 2 ,3, 4 tap, 2, 3, 4). I then look over to the small room on the helipad, containing the stairs down to the other rooms. It looks vulnerable. " I have an idea, we can block off that door by using furniture from the room below. This piece of glass is our way in, it can be opened by remote control, which I have on me. Once its open we can descend onto the pillar below, then bring the sofas up using a rope from the room below (there is one, in the in case of emergency box, remember, Jenny post thing..) (the decent is a couple of meters, you can climb down, because its a narrow alcove at the top, rather than a flat piece of ceiling, it has ledges where plants grow) " now, who's coming with me?"
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Post by Jack Hyter on Jul 1, 2007 9:12:11 GMT
"I'll go first..." The seargent sounds disheartened. Snow fall is very heavy. Your estimate is an hour and the helipad will be 8 inche's deep. The seargent slings is rifle and pulls out his pistol. You press the button. Nothing happens. It suddenly re-occurs that there is no power. The contingency supply is on. The helipad lights are on. "I'll stay here. I'll make sure the helicopter can see the lights." You head of security is covering the enterances. The room below is bathed in a red light. As are the enterances. It's about 10:00PM. You:...
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Post by Johnny Carcer-Spectro on Jul 1, 2007 21:17:14 GMT
"dam" I look down at the floor again"going down by the stares and dragging things up will take too long, and it'll leave us far too exposed " I walk to the center of the glass floor, then look over to the other survivors. "the way I see it we have two options, the first is," I pause for dramatic effect(...)"this glass is about 4 or five inches thick, it might be possible to shoot a hole in it,"another pause "a second possibility is to use the tunnels beneath the basement of the tower, one of them leads directly to the military base, but it would be several days walk. There are other tunnels that extend a few miles, but the places the lead to may be less safe than the military base, another problem with this plan is that we would have to tell a helicopter crew that are risking their lives to get here to turn around without us, we would also have to fight our way through an insane number of" a pause" whatever is down there. We may not have the ammo to even reach the basement, let alone the tunnel, or the military base, if they got into the tunnel. There is an armoury on the 5th 10th, 15th, 20th and 25th floors."
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Post by Jack Hyter on Jul 1, 2007 21:37:15 GMT
In the distance you hear heavy helicopter rotorblade. The radio crackles. "Hello?! This is PR's Escort chopper. We've encountered major problems! We - *Static* - OH GOD NOOO - *Static*" A Hind flys up the side of the building. Hovers for a second. You see the pilot. He's in his seat with the Co Pilot eating him. Then the helicopter speeds past, just skimming your heads. It then leans back and turns. It flys forwards. It's engines turn off. It hits the building. The rumbling knocks everyone over. You then see huge gousts of flame from the side to the left of the impact.
"NOO!" You head of security runs to the edge of the building. He looks over. A gust of wind knocks him off. "Johnny!" You:...
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Post by Johnny Carcer-Spectro on Jul 2, 2007 8:31:34 GMT
i rush to the edge of the biulding, and try to grab my head of security. I'm too late, I cant reach him. I look down to find him hanging on for dear life from an opend window. "hang on! I'm going to pull you back up, just stay there!" I run to the door to the stares and call to the sergent " get over here, we need to get to the room below and get a rope from the emergency box, procede with caution, these things deffinetly arent rioters. Shoot on sight."
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Post by Jack Hyter on Jul 2, 2007 8:45:11 GMT
You run down the stairs. Bathed in red it's hard to see properly. Being led by a flashlight you run to the room below. You smash the "Incase of Jenny" box with the rope and climbing equipment. He's hanging on the open window the floor below. The seargent wraps it round his hands and Jack readies a tug of war position. You pass it down in a loop and he grabs it. Between the three of you you have plenty of strength to pull him. You feel sudden resistance. "Damn! I think we hit a snag." You hear struggling and the rope gets lighter. Then heavier again. You let go, Jack and the seargent have the rope. You look over. The head of security has people hanging off his legs and his wrist is a dislocated mess in the rope's loop. He's muttering and has a knife to the rope. "Sir! If you pull me up, you'll all be doomed." He hacks at it for a moment. "Sir. My final duty..." He lowers his head and carries on muttering. He continues hacking at the rope. "Fair well, Sir." The last few strands of rope snap. He plumits to the burning wreckage. Thirty people follow out the window and five off his legs. Jack and the seargent fall backwards. You:...
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Post by Johnny Carcer-Spectro on Jul 2, 2007 9:02:56 GMT
"no!" I almost dive ut of the window, (my head of security had been a childhood friend) "that moron, why, why did he have to do that." we pull the rope back in. " barricade the door to the coridor. Do not barricade the stair door" we set about doing that. Then I sit down, five minutes later it hits me "Jenny!" I rush to the helipad and grab he radio "this is PR Johnny, is any body there? over"
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Post by Jack Hyter on Jul 2, 2007 10:54:40 GMT
You run up the stairs. You see a hunched figure over the radio. Upon getting closer he's wearing your personal security's uniform. He stands up. "Shit!" He turns. "SIR!?" He moves towards you. It's Tollton He's unharmed. He's carring a large supply of mutions and armaments. "They can't send any more helicopters... But they claim that the underground is clear." You start to smell burning. A rumble. You estimate you got fifteen minutes before the building collapses. You:...
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Post by Johnny Carcer-Spectro on Jul 2, 2007 13:35:42 GMT
"tollton, we need to get going, are you wounded?do you think you can you carry that to the tunnel?" i turn to the sergent "we need to get down to the second floor basement, I can hazard a guss that we have less than five minutes to do it. Tie that box of ammo to tolton, make sure he is not injured before you tie it to him, we dont want to be hindered, or for him to fall behind, i'tl be dangerous if he does. Check for broken or fractured bones, any cuts, gashes, bleeding, that sort of thing, if you find any of that tie the ammo to my back"
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Post by Johnny Carcer-Spectro on Jul 2, 2007 13:38:04 GMT
i continue speaking to the sergent, "i want to know if you have any injuries as well, we can go to the imfermary on the 25th floor on our way and fix any one up before we leave"
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Post by Jack Hyter on Jul 2, 2007 14:16:48 GMT
"But.. Sir. A full check up takes at least twenty minutes." He gives Tollton a look over before opening his mouth. "Have you been attacked?" "No" "Done anything stupid? Slipped over or anything?" "No" He turns to you. "That's good enough for me." The building rumbles again. Tollton picks up the back pack and offers for you to go first. You start heading to the 25th floor. You get to the bottom of the ladder. You turn. Jenny flings her self in to your arms. "Johnny! I thought you died in the crash!" He steps back, blushes and pulls out your mace. It's steel head is chaared but it's intact. "I found it in the wreck while I was looking for you. I thought you were dead but I heard your broadcast on my one way radio..." She lunged for a hug again. She then takes your firearm and hands your mace and a pistol over. You head off to the 25th floor. The medical rooms are empty but the first aid kits and surgury kits are still there. Jack picks up several kits. The building rumbles and an adjecent scalpel lands in your foot.
You:...
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Post by Johnny Carcer-Spectro on Jul 2, 2007 19:11:40 GMT
"you all right Jenny?" I ask as I'm given my weapons. i put my mace on the table and apply far too much disinfectant to the wound. I wince. I then attempt to apply some bandages to the wound, and some gauze. i turn to tolton "i think it would be best if we share the ammo around a bit" i then turn to Jack "and me kits. By the way. Were taking the elevator to the basement"
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Post by Jack Hyter on Jul 2, 2007 19:29:03 GMT
"I'm fine, I've not been bitten or anything." The building shakes. "BUT! We won't be if we stick about." Using a bit of dominance. "We're leaving." She proceeds to run off to the lift. You follow her. With a bit of force she opens them. There are gousts of flame comming out of the darkness below. Just one, but it appears to start at the 15th floor and extends down. You take the flash light off the pistol and stick it in your mouth. You start climbing down. Normally the repairman would use these, but today, you make an exception. Talk about a way down. You begin to wish you hadn't had such a high office block. You climb down. The lift is stuck at the third floor. You climb on top. Take a breather. Jack opens the hatch. He very promptly closes it again. "Are there any in there?" The seargent asks. "Yes." "How many?" "Lots!" You:...
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Post by Johnny Carcer-Spectro on Jul 3, 2007 10:31:29 GMT
I wait on the lift. "Stay here, and give me that," I take a shotgun from the sergent and blow a hole in the ceiling. I take the rope from tolton and tie it to the hatch handle. We decend.
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Post by Jack Hyter on Jul 3, 2007 12:06:36 GMT
You decend down. The seargent hits the floor first. "Clear" Red lighting. You get down. A cuboid shape corridor which turns left after about a hundred metres. There is a wall mounted minigun at the end and the belt extends for about a mile off. You move forward. The seargent covers the way you came. Snap. Chink. It speeds up. "Oh.. My..." Crunch. Flames stories above had melted the wire. The lift falls. Chink, Chink. CRASH. In a matter of milliseconds the seargent is crushed. The flaming wreckage has a zombie trying to crawl out. Jack shoots it with his pistol. Nothing else in the lift is "Alive". You:...
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Post by Johnny Carcer-Spectro on Jul 3, 2007 14:01:45 GMT
we leave the elivator shaft and entre the second floor basement. Its more of less a werehouse floor with a few boxes and shelves. There is a corridor at the far end. There are three doors, every door is at the nd of the corridor. One is to the left, it contains some weapons and explosives, the door on the right contains several months worth of food suplies. The final door is lange and metalic . You can tell it was biult long before the tower was, as its metal bolts are rusting slightly, none of its components incorperate software of any kind. Its just a large, heavy looking, sliding door with a large wheel, which you turn to slide it open. This is one of the only pieces which you can tell is well looked after. I fetch a back pack from a crate and load it up with suplies, such as food, water, torches and batteries. I also fetch some more ammo. I then open the large metal door and go inside. I check every thing is clear before I signal everyone in and lock the door behind us. "its going to take several days for us to reach the base. We had best get going, but be careful, we dont know the situation down there, and we dont know if the door will survive a beating from that horde, if they manage to get down here"
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Post by Jack Hyter on Jul 4, 2007 12:53:50 GMT
Using a Foxtonland formation, you move along methodicly, avoiding anything and everything that might pose a deadly threat, including, but not limited to: Undead Traitors Sharp and Pointy Impliments Jenny's Stare.
Over head you hear an extremely loud crashing. The floor and walls rumble, procareisly purched items hit the floor. Tollton staggers and falls. You all are staggered. "HOLY SHIT, GET THE HELL OUT!" Jack was looking up at the ceiling, you all look up. There are large cracks forming in the reinforced concrete ceiling. "RUN!" Jenny and Jack start running to the exit, a small rectangular hall way at the end of the room. You start running, your sides aching from the running. Tollton gets up and starts running. You hear cracking behind you. "No! No! SHITE!" He dives to the exit that you, Jenny and Jack are in the not falling appart bit. You see him dive, a dust cloud consumes him. You hear a scream. The dust settles, Tollton is in the floor and he looks fine, except the agony on his face. He's got a foot stuck under a large slab of concrete and when he turns over he's got a key card in his chest. You:...
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