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Post by Jack Hyter on Jun 25, 2007 14:06:48 GMT
I'll ST for you.
You're sitting in your office, filling out some paper work. You look out the window, it's raining and a dull gray. You're feeling the urge to go and smash something. Your pesonal organiser knocks on the door twice and pops her head though a crack. "Err.... S-Sir? T-there is some one here for you... It's.. Err.. A-a Mister Hyter... H-here to speak t-to you about a-a weapons c-contract...." Her head goes back behind the door and she clatters off in her high heels. You:.....
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Post by Johnny Carcer-Spectro on Jun 26, 2007 19:46:59 GMT
Johnny looks away form his paper work "send him in." Johnny says. He considers yelling at her for not showing him in anyway, but he thinks better of it.
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Post by Jack Hyter on Jun 26, 2007 19:52:15 GMT
She returns amoment later with a five foot man wearing a worn business suit, his black hair seems somewhat famillier, but not placeable. "Thank's Abby..." "Ah, Johnny, nice to meet you, I'm..." Clash of thunder "Jack Hyter" You:...
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Post by Johnny Carcer-Spectro on Jun 27, 2007 10:59:52 GMT
Johnny looks at Jack and says "please allow me be the first to officialy welcome you to the zone and to the tower Mr Hyter. Take a seat,"he pauses, and gives Jack a frustrated look"for God's sake! who am I trying to fool? i'm going to be honest with you Jack, I hate bieng formal, but it seems to be a part of the job, you know, whenever someone comes to see me they expect to see a smartly dressed, uptight son of a bitch,"he pauses and smiles" they expect to see some one who likes to be formal. So thats the way I have to act when i'm working. I'm not going to be like this with you, if you dont mind, i'm going to act like myself for once"
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Post by Jack Hyter on Jun 27, 2007 13:41:29 GMT
"That's.... Fine..." Shock on is face. He sits. "Now, about this contract, I've got a selection of weapons with me. George, Come!" A burly man walks though the door wearing Jackinitka Service Uniform in Olive Drab. He's carrying several suitcases. All have 'No.<number> Mk.<number>' on the side. "Seargent, pass me the Number 8." He passes over a smallish case, Hyter opens it and pulls out a machine pistol. "Excelent Officer pistol. Open bolt mechanism, and reliable to boot, it comes in fourty-five A-N-P and is select fire. It's also called The Broomhandle, because the cheap market versions look like they had a broomhandle cut off for the grip." He puts it down on the table in the foam lined box. He shows you verious assorted firearms, a shotgun, two assault rifle, a sniper, two machineguns a submachinegun and a modular gun (can be changed in to any of the above). "Nice little set the-" Your personal assistant bursts through the door. Thunder breaks. "SIR, We need you on the helepad, there's a riot in the lobby, and the nearest police are too far away! The millitary are sending a chinook to pick us up."
You:...
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Post by Johnny Carcer-Spectro on Jun 27, 2007 19:30:20 GMT
Johnny stands up, rushes to the door and speaks with his assistant. "how many people are their in the building, other than the rioters?" he asks.
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Post by Jack Hyter on Jun 27, 2007 20:01:34 GMT
"Twenty!" She starts running to the stairs "Don't take the lifts-" Thunder breaks, rumbling the lighter objects. The rain has turned in to hail. The lights go out, it's dark too dark. Your office is 5 stories from the top floor, you can hear someone from downstairs shriek, a woman. "The power's been cut." "Lets Rock!" The Seargent shouts. The emergency lighting turns on, bathing the rooms in a weak red light. He throws the machine pistol and an assault rifle to Jack and throws the machinegun to you, he then pulls out an impossible ammout of C-Drums from his webbing and they start running. Click, your mace is in your room two stories below. You:...
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Post by Johnny Carcer-Spectro on Jun 27, 2007 20:45:15 GMT
"our top priority is to evacuate as many people as we can from the building, before the riot reaches them and they get hurt (insert assistants name here),theres a phone in my office, by the lamp, call the military base and ask for another couple of Chinooks, tell them to keep them on stand by, in case we need them. Everyone else come with me, we need to get as many people to the helepad as possible" he pauses"DO NOT FIRE ANY LETHAL SHOTS AT THE RIOTERS UNLESS THEY ARE ARMED AND DANGEROUS, got it?"
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Post by Jack Hyter on Jun 27, 2007 21:04:22 GMT
There is a rush of feet moving as you charge towards the stairs. "Sir!" Your security leader. "We have reports, they've made it to the first floor!" You run up the stairs, a Chinook is on the helipad, the Chinook is painted white camo and bearly fits on the pad. Everyone takes seats. Sixteen people, including you. "Sir! They've made third story!" "Johnny! We're missing four people, included in which is Thomas." There is a long burst of heavy gun fire. "Sir" The helicopter pilot. He sounds calm "Go, fetch the remaining people, we've got plenty of fuel." The rotorblade are spinning but not going any faster. Static erupts though the chinook's speaker system then a fuzzy transmition. "Searge! Searge! Are you there?! Damn! This isn't a normal riot.... Uuuuurrrrhhh... Shite... Anyone, come in, I'm barricaded with Mr. Jackinitka, Cathrine and Jake on the fifth floor. HELP" Static. Clash of thunder. The hail fall doubles...
You:...
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Post by Johnny Carcer-Spectro on Jun 27, 2007 22:00:34 GMT
i call all security personnel to my office on the 28th floor. " ok, this is how its going to be, Thompson, garnet, topaz, Charles and shingles, you are red team, your job is to find and rescue any one on floors 29 to 25 ," I pause and think "you are also to collect an item of great personal value for me. My mace is on the 26th floor, you are to bring it to the Chinook once you have thoroughly searched your floors for people" red team leaves the room, they are armed with beanbag shot guns and pistols. "right, Charles, Morrison,Martin, Kriss, Carlton and Simmons, you are blue team you search floors floors 24 through to 19. They leave. Parker, Staples, Churches, Mark, Schwartz, Vill, Thompson, you are gold team, you will take floors 18 through to 14" they leave. " Grey, Willson, Scott,Terry, Stafford, Noles, vick, Shell" your on green team, you take floors 13 to 8, due to the elevated risk you will be issued with a rifle and two pistols as well as pepper spray and smoke grenades." they leave. Rickhard, Mill, Barry, Tollton, you are coming with me and the head of security, we will take floors 8 through to 2, any one below there is beyond help, LETS MOVE!". we are on the sixth floor when my head of security hears of the first floor break in (via walkie talkie). We rush down to the fifth floor, weapons raised (the same as gold team) (is there anything there?)
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Post by Jack Hyter on Jun 28, 2007 8:42:45 GMT
You move down the floors methodicly. "Gold?" Red, though the walkie talkie head sets. "Yes?" Head of securty "We got the object, over. No survivors." "Roger, R. T. H. Over" "Wilco, out" Thunder clashes, it rocks the building slightly. The emergency light goes out. You're standing in pitch black. "Damn!" The head of security curses. He turns on the flashlight. You get to the sixthfloor, guest dorms. You can hear the sound of fists hitting thin wood. It's faint. "Sir, you hear that?" Mill takes his Optiwand off his back and screws a night vision lens on the end. He steps to the bottom of the fight of stairs and uses it to look round the courner. "Clear" Fifth floor. More Guest Dorms. "This is creapy..." The hallways are painted in blood. A long hail of heavy calibre gunfire. Static starts again. "SIR! SIR! REQUEST-*Static*- SUPPORT WE GOT - *Static* WOUNDED! We're on the fifth floor, room twenty five, the one with the gunfire!" You charge down the hallway. You get to room fifteen and see a flash of light that fills about 10 metres of area in the hall way. You see people, lots of people, covered in blood, injuries and all with a vacant stare. The volly of fire stops and the flashlights show that twenty people are down. You get closer. The bodies have fallen backwards and on to the stair well in a way that provides a barricade. Radio activates again. You can also hear in person. "Sir! We've got the fifth floor secured, I don't know how long for. We're leaving ASAP!"
You:...
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Post by Johnny Carcer-Spectro on Jun 28, 2007 11:00:58 GMT
"red team, make sure all the survivors are in the Chinnok, then tell the pilot to take them to the military base in the north east, they should be safe there for a couple of weeks. Blue team, go to my office and call the north eastern base and inform them to be ready for new arrivals. Tell them we need another aircraft here asap, get them to find a trained autopsy physician and bring them to the base,i need a team of crime scene investigators and body bags to be brought to the tower, we need them to take a look at these bodies. "gold team, go to the helipad and wait for the csi's , escort them to room 15 on the 5th floor, anyone allready on the fith floor is to STAY HERE untill gold team arrives, the elvator is shut down so no one is coming up that way, move to the stairs and keep them covered, move in lines, back to back, we keep each other safe. We've seen what these rioters can do, so we are to consider them DANGEROUS."
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Post by Jack Hyter on Jun 28, 2007 12:41:54 GMT
"Wilco, Blue, out." Five minutes pass. Hail fall doubles again. You can hear it. "Sir, they said they cannot dispatch anymore, they seem to be sabatarged! Over." You hear a moaning at the stairs. Luckilly the corpses had rolled down the stairs and completely blocked off access. Another voice joins it. Radio Static. "Mr. Carcer-Spectro. Chinook Crew. You've got ten minutes before we have to leave." More voices join. "I think that's our cue" Tommy says as he cocks is rifle. "Yeah, stuff this, I'm leaving!" Tollton runs off in the direction of the stairs. You hear a thud. Cathrine's fallen dead. She's clutching a blood patch in her sleve. You:...
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Post by Johnny Carcer-Spectro on Jun 28, 2007 14:23:16 GMT
(cathrine bieng...?) I turn to Rickhard and Mill" you two, carry Cathrine, she's going to be joining us on our flight in the Chinnok, we need to find out exactly what the cause of death was, be careful, we dont want any of the evidence to be disturbed. Lets go" ( the north eastern military base is on the coast by the pathway of the divine. Its 30 story high walls consist of a flame retardent, titanium layer covering 120 inches of re enforced concrerte, followed by 60 inches of tampered steel,then another 120 inch layer of re enforced concrete and another 1 inch titanium outer layer. There are watch towers at 40 metre intervalls allong the wall. Each watch tower allways has at least one heavily armoured soldier armed with a psg1, and binoculars. There is a huge,mechanical 20 story, 282 inch titanium door, which lowers into the ground, rather than opening upwards, in or out, the door is currently sealed shut with ice and snow, due to the harsh conditions in the north of foxtonsland and pavonis, this fortifys the door even more, but meens the only way in or out is by going over the wall by air craft. Beyond the wall there is a large4 mile squared cortyard, with an air port and hangers to the north. Genome Inc and I. N. T. E. L are based here, which is why the security is so tight. The Genome and I. N. T. E. L biuldings are in the the centre of the cortyard, which is currenty covered in 3 inches of snow. Barracs, hangars and other storage facilities are dotted arround the enclosure. The main military HQ is in the centre of the cortyard, metres away from the Genome biulding. Each biulding is connected by closely monitored and controlled underground tunnels, which also lead to carefuly hidden enterences outside of the base, these are fitted with turrets and contain key code actiated storage boxes, containing weapons, incase of an enimy attack within the tunnels, or incase we need to make a hasty retreat, or attack the enimy from the rear. There are four major tunnels, one extends to the far north, another to the far east, another to the far south, and another to the far west. the Genome biulding is several stories high, with four floors of basement, each room can be sealed from the outside incase an the enimy gets in and attempts to steel technology from them. The rooms are lit with a bright white light which is emmited from the walls. Genomes doors are all mechanical, slide up/down, titanium doors. They are several inches thick, the laboritories have at least two of these doors connected by a metre long corridor, . Every other biulding has these inds of door, except for the "dog soldier" barracs, which has three, incase of a fight breaking out in their. Each biulding is well ventilated and has its own power suply and back up power suply. There is a neuclear power station in the centre of the cortyard. (vents are gaurded by turrits) a mechinism in the walls can cause mechanical, metalic roof to slide over the cortyard, making the whole area into an inpenetrable fortress. There are many well gaurded vents at the tops of the walls and lights which extend from the mechanical roof. The only way in when the roof is up is through key card activated trapdoors, which lead to the gaurd towers, the biulding aint pretty, but it does its job) (p. S there is about 2-3 weeks worth of GM food in the store houses, otherwize there is only enough for 1 week, water is gained through melting snow and from a pipe leading to the ocen, this is still verry heavily gaurded by turrets and several soldiers by the water treatment facility.)
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Post by Jack Hyter on Jun 29, 2007 14:13:37 GMT
You run up the stairs, firearm in hands. You hear the faint thudding of fists of flesh as you leave the 6th floor. Thud (and a load more). The sound of moaning gets louder. You run to the chinook. You, Tommy, Jack and the Seargent are the first four to the roof. Your ribs hurt. You look back down the hatch where people are climbing. You hear a scream. Gunfire. More screams. "SIR. Requesting to use grenades!" "What the hell do I care, I don't wanna die old!" It goes quiet A Clash of thunder. BOOM. Shrapnel flys out of the hatch and the moaning stops. The seargent next you screams. "NOOO!" He slumps over... "M-my squad...." You notice somethings out of place. You can't hear the helicopter anymore... You:...
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Post by Johnny Carcer-Spectro on Jun 29, 2007 14:28:14 GMT
i climb to the helipad and take a look. I order any remaining units to drag wounded comrades with them.
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Post by Jack Hyter on Jun 29, 2007 14:35:27 GMT
There is no helicopter. Neither are there any people. There are no wounded comrades as you're all either unharmed or dead. The seargent look. Flabagast. There is a radio set where the helicopter was. You:...
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Post by Johnny Carcer-Spectro on Jun 30, 2007 9:14:15 GMT
i speak through the radio. " is any body there?"
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Post by Jack Hyter on Jun 30, 2007 15:50:44 GMT
Static The sound of maoning starts up again. You can see from the helipad that the monesty is in the same striats. "Sir, let me handle the radio." The seargent then starts messing with the radio. "Please respond, over." Static "Who is this, over." A male voice. "This is the escort for the PR, we're on top of 'The Zone', our helicopter extraction went AWOL, over." "Roger, we'll send another one." "What's the ETA?" Thunder breaks. "Twenty Minutes.." Hail fall is of monsoon level. It's unpleasant, but it seems to be easing off a bit. The groaning and moaning of 'rioters' increases. You:...
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Post by Johnny Carcer-Spectro on Jun 30, 2007 16:20:04 GMT
i look around the heliport (how many survivors are there, well, how many soldiers/ security people are there) I then speak through my walkie talkie "red team come in" I wait (is there a response?) "blue team, status report" I wait( again, is there a response?) "green team, do you copy?" (you get the gist of it), if I do not get a response, I assume they are either dead, wounded, or had already left with the survivors I had told them to find and escort to the Chinook. If I get a response I ask them where they are, then order them to meet with each other and merge into one large group, on the floor which is easiest for all of them to reach, I tell them to wait a maximum of ten minutes for the other groups, then to cautiously move to the helipad, where I will give further instructions in person. They are to be on the helipad within 10 minutes, even if the other teams have not met up with them.
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